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MECHANICS Combat ✧ Exploration ✧ Favor ✧ Skills & Jobs

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The combat system we will be using will not be standard. Instead, we will function on a system of Wounds.

<aside> <img src="/icons/stars_green.svg" alt="/icons/stars_green.svg" width="40px" /> Combat Encounters will be announced the morning they are scheduled to occur. If you’re not available for the scheduled time, late entries are always welcomed and will be tacked on at the bottom of the initiative order.

Fill out a Combat Sheet for your character:

Combat Sheet

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Wounds and Armor Class

At Favor Tier 0:

For every Tier above 0, Outlanders can sustain one additional wound before being on death’s door, and their AC increases by 1 until Favor Tier 5, where it increases by two.

Outlanders roll with a bonus equal to their Favor Tier.

If an Outlander sustains multiple wounds at once that would bring them past their limit, they are unconscious, not instantly dead.

For example:

Available Actions

Outlanders at Favor Tiers 0-3 take one action per turn. Starting at Favor Tier 4, they take two actions per turn.

On your turn, you can choose from the following actions.

  1. ATTACK: Self-explanatory. Feel free to flavor this however you wish.
  2. SPOT: Search for a weak point or flaw that might grant advantage for a round.
  3. HELP: Assist another character and grant them guaranteed advantage for their next Action.
  4. FEINT: Impose disadvantage on attacks against you until your next turn.
  5. DISTRACT: A high DC, but imposes disadvantage on the enemy’s next attack.